"A mysterious visitor from the Spirit Realm who is proficient in alchemy and the elemental arts. With his expertise in alchemy, the Crown Prince is able to trap and freeze the movement of his enemies with his Energy Orb. His hidden talents and background make him even more closely in tune with the elements, allowing him to combine them skillfully to create extraordinary effects."
Crown Prince is the first playable Hero in the game. He is unlocked by default.
Crown Prince's playstyle mainly focuses on elements, fusion effects and being able to control enemy movement using Decay? and Freeze effects, using Smoke Grenade and Energy Orb respectively.
His Shields? are heavily boosted by his Hero Talents, so anything that boosts them further will work well.
Most elemental weapons will be of great use to him, thanks to his inherent ability to inflict Decay at a very high chance, allowing easy fusion effects on many enemies at once.
Crown Prince's biggest downside is his slow base Movement Speed compared to other Heroes making it harder to avoid enemy attacks. However this is partially compensated by his ability to reduce the movement of his opponents as well.
Talents[]
Talent | Description | Level Req. | Cost? |
---|---|---|---|
Efficient Orb | Energy Orb cooldown -2s | - | 25 |
Mystic Guard | Max Shield +20? | 10 | 60 |
Large Area Smoke | Smoke Grenade Radius +40%. | 30 | 105 |
Energy Charge | Recover 5% shield? for each enemy Energy Orb hits. | 45 | 255 |
Contingency Plan | For each 10% Shield? lost, +5% Shield recovery speed and -5% recovery interval. | 60 | 410 |
Ascensions[]
Name | Description |
---|---|
After killing .. killing .. hitting an enemy affected by any Elemental Effect, +40% .. +50% .. +60% RoF for 6s . | |
+30% .. +60% .. +120% DMG to enemies under any Elemental Effect. | |
Energy Orb has the same element type as current weapon, and its Elemental Effect Chance is 100%. | |
+40% .. +80% .. +120% Fire DMG, and double the DMG caused by Burning Effect and Combustion Effect. | |
+40% .. +80% .. +120% Lightning DMG, and +120% Weapon DMG against enemies under Shock Effect. | |
+40% .. +80% .. +120% Corrosion DMG, and critical hits against an enemy will create a toxic cloud equivalent to an detonated smoke grenade (up to once every 3 seconds). | |
+4 .. +8 .. +12 Smoke Grenade Capacity. Recover 1 grenade for every 2 grenades thrown. | |
Enemies hit by Smoke Grenades deal -40% .. -50% .. -60% damage and take +20% .. +40% .. +60% damage for 6 .. 6 .. 20 seconds. | |
After using the Smoke Grenade, +30 .. +60 .. +90 max shield and immunity to Elemental Effects for 6s .. 6s .. 20s. | |
Smoke Grenades deal +300% .. +400% .. +500% base DMG and gain +100% base DMG per second after detonation. | |
Enemies affected by your grenades become volatile and will explode after being defeated. | |
Smoke Grenades last for 1 .. 2 .. 3 more seconds, and damage interval is decreased by 20% .. 30% .. 50%. | |
Energy Orb freezes enemies for 2 .. 4 .. 6 more seconds, and -30% cooldown time. | |
Explosion radius for Energy Orb is increased by +2m .. +4m .. +6m, freeze effect and DMG will bypass barriers. +50% Skill DMG for each target it hits. | |
Energy Orb gains 1 .. 2 .. 5 more charges. | |
Energy Orb deals +200% .. +400% .. +600% damage. 50% chance to explode twice. 20% .. 35% chance to explode 3 times. 15% chance to explode 4 times. | |
After casting Energy Orb, +300% .. +400% .. +500% weapon DMG on the next hit and deal +50% .. +75% .. +100% DMG to enemies adjacent to initial target. | |
After casting Energy Orb, +30% .. +60% .. +90% Shield recharge speed and -30% .. -60% .. -90% Shield recharge delay for 6s .. 6s .. 20s. The process cannot be interrupted once recharging has started. |
Unique Spiritual Blessings[]
Spiritual Blessings only appear in Reincarnation difficulty.
Blessing | Description | Cost? | Extra Notes |
---|---|---|---|
When casting Energy Orb, an additional energy orb will be launched respectively to the left and right of the main one at the same time. -1s Energy Orb cooldown for every enemy hit by an Energy Orb. | 60 | Cooldown can be reduced multiple times with all 3 orbs and with additional hits from Energy Bolt, even against the same enemy. | |
+40% Smoke Grenade effective range, +5s duration; +20% DMG Resistance when you or your teammate is in the area of a smoke grenade. +50% Elemental DMG taken and +100% elemental effect chance of enemies when they are in the area of smoke grenade. | 120 | +100% elemental effect chance is additive with the base elemental effect chance, resulting in guaranteed elemental effects regardless of what is used. | |
Elemental DMG won't get affected by the defense type. +60% DMG to enemies in 2 types of elemental effect. +90% DMG to enemies in 3 types of elemental effect. | 150 | Bonus damage is multiplicative. Elemental damage is only unaffected by the -25% disadvantage against defense types ( Lightning? against Health?/ Armor? for example). The +50% advantage ( Lightning? against Shields? for example) will remain effective. | |
Dealing Weapon DMG will create an Elemental Orb (CD: 3s). The type of elemental orb changes when reloading. -0.1s CD for Elemental Orb and +5% Elemental DMG for 10s when defeating a normal enemy affected by an Elemental Effect, or inflicting an Elemental Effect on an Elite/Boss monster. (up to 25 stacks). | 150 | Causes elemental balls similar to ◈ Elemental orb on crit(full text) to appear on hit. Reloading will switch what element appears, from Fire?, Corrosion?, Lightning? and repeat. Elemental orbs can inflict Elemental Effects, granting easy access to fusion effects. Enemy kills after the first grant 2 stacks. Stacking bonus grants up to +125% elemental damage and -2.5s elemental orb cooldown. |
Build Strategies[]
These are a list of general strategies that can be built towards as you progress through a run. Almost no build is mutually exclusive, and often results in partially building into others due to the randomness of the game. Most however do not synergize well when attempting 2 vastly different builds at once, especially on high difficulties.
All Difficulties[]
Energy Blade Build |
---|
|
Pyrodominance Build |
---|
|
Smoke Grenade Build |
---|
|
Support Build |
---|
|
Reincarnation Only[]
Stunlock Build |
---|
|
Painkiller Build |
---|
|
Trivia[]
- The Chinese characters for Crown Prince on their hero profile are 太子 (pinyin: tàizǐ), the title of the crown prince of Imperial China.
- Although Crown Prince in his background art is holding Dragonchaser, he has very little synergy with the weapon due to it being non-elemental by default.
Update History[]
- 12/30/2021 update: Decreased maximum Health from 80 to 65. Increased maximum Shields from 50 to 65. Reduced Shield Recharge Delay from 3.5s to 3s.
Gunfire Reborn |
---|
Gameplay |
Crown Prince • Ao Bai • Qing Yan • Lei Luo |
Tao • Qian Sui • Xing Zhe • Li |
Nona • Zi Xiao |
Talents • Ascensions • Occult Scrolls • Unlockables • Multiplayer |
Difficulty • Reincarnation • Daily Challenges • Game Modes |
Seasonal Events • Avatars and Frames • Emoticons |
Health? • Shields? • Armor? • Movement Speed • Copper? |
Weapons |
Rifles • Submachine Guns • Pistols • Shotguns |
Snipers • Launchers • Injectors • Melee Weapons |
Inscriptions • Projectile • Rate of Fire • Magazine • Reload Time • Weapon Stats |
Damage |
Fire? • Lightning? • Corrosion? • Elemental Effects • Status Effects |
Explosion? • Skills • Critical Hit • Lucky Shot • Damage Modifiers |
World |
Longling Tomb • Anxi Desert • Duo Fjord • Hyperborean Jokul |
Vaults • Chests • Hazards • Challenge Events |
Enemies • Enemy Enhancements • Peddler • Craftsman |