
"Leap forward with a hard kick, dealing normal DMG to enemies in the area upon landing, and recover armor when hitting a target."
Leap is
Qing Yan's Primary Skill. Using it launches him forwards a decent distance, dealing 500 normal damage and staggering enemies within 7 meters upon landing or impacting an enemy directly.
While leaping, you are immune to damage from any attack, however enemies may still inflict status effects, such as Freeze.
Every enemy or breakable object hit restores 20% Armor?. It can be used while in the air, vastly increasing jump distance.
Movement Speed bonuses you have will affect the speed of Leap.
Without upgrades, Leap hits all enemies up to 7m in front of where Qing Yan lands. Gigantic Explosion increases the maximum distance to up to 13m.
Frequent Use[]
The base cooldown is 15s.
Efficient Casting decreases the cooldown to 11.3s.
Continuous Strike halves cooldown time if Leap does not hit an enemy or breakable object.
Last Breath can instantly reset cooldown when Leap kills an enemy.
Iron Scud can decrease it by up to -60%, down to 4,5s.
Defensive Cleave decreases active cooldown by up to -2s for any enemy hit by
Cleave.
Terminal Lucidity resets the cooldown after taking 20%
Health? +
Shield?/
Armor? damage in one hit.
Magic Watch grants a 33% chance to reset the cooldown immediately on use.
Terrific Crossfire reduces the cooldown by -1s upon using
Cleave.
Ancient Timer reduces the cooldown by -50%.
Flowing Time reduces the cooldown by -1s (once every 2s) upon hitting an enemy.
Energy Storage grants +1 capacity, at the cost of +30% cooldown.
Field Proficiency decreases its cooldown by -6% for every elite enemy and boss killed, up to -60%.
Copycat decreases its cooldown by -50% for 60 seconds after killing an Aggressive Enhanced enemy.
Overconsumption decreases its cooldown by up to -50%.
All or Nothing reduces the cooldown by -1s for every 10 Armor consumed when using Leap.
Chrono Magazine decreases the cooldown by -3s every time you reload.
Extra Shot resets the cooldown every second time it is used.
Vibrative Timer grants a 20% chance to reset the cooldown when killing an enemy.
Rapid Cast decreases the cooldown by -80%.
Prepared Leap decreases the cooldown by -60% when using Leap while on the ground.
Offensive Use[]
Without upgrades, Leap deals 500 normal damage.
Skill Enhancement increases skill damage by up to +50%.
Black Belt increases base damage by +300, for a total of 800.
Last Breath increases base damage by up to +600%.
Gigantic Explosion level 3 increases total damage by +20% for every enemy hit by the current Leap.
Unstoppable Momentum increases total damage by +5% for every meter traveled during Leap.
Fully Equipped increases weapon and skill damage by up to +150% shortly after using Leap.
Brutal Gloves increases damage dealt by +35%.
Energy Sandals increases damage for every dash since the last primary/secondary skill use or trigger.
Skill Booster increases damage for every Critical Hit since the last primary/secondary skill use or trigger.
Sucker Punch increases skill damage by +45% if the enemy has at least 70% Health.
Enduring Caster increases skill damage by +1% for every 5 Health and Shield/Armor you have.
Vindictive Nature increases skill damage by +40% for some time after taking damage.
Surprise Bonus grants a 15% chance to double the damage of any skill.
Rational Consumption increases skill damage by +80%, but lowers it by 5% for every item purchased from a Peddler.
Dual-edge increases damage by +1% for every enemy killed.
Deadly Curse increases skill damage by +75%.
Spirit Bible increases skill damage by +120%.
Rich's Privileges deals extra damage after hitting with skill damage based on how much copper you currently have.
Overconsumption increases damage dealt by up to +300%.
Armed Caster increases skill damage by +50% for every 1x CritX your held weapon has.
All or Nothing increases total damage by +4% for every point of
Armor? consumed when using Leap.
Undefeatable grants a 33% chance for Leap to deal double damage.
Internal Force increases skill damage by +60%.
Army Breaker increases the damage bonus of All or Nothing to +5% for every point of
Armor? consumed.
Skill Enhancement increases skill damage by +6% for every level up.
Golden Touch increases skill damage by +10% for every occult scroll recycled, up to +100%.
Inborn Warrior increases base damage by 500 for the next Leap after Cleave is cast.
Skill Specialist increases total skill damage by +100%.
Elemental Prohibition increases total damage by +125%.
Prepared Leap increases base damage by +200% when using Leap while in the air.
Defensive Use[]
Leap restores 20%? for each enemy hit, which is by default the only way for Qing Yan to restore armor. Ascensions can improve defensive use:
Steel Armor decreases damage taken by up to -100% for 2 seconds after using Leap. At max level, being hit restores armor during this time and lasts 1 second longer.
Iron Scud adds up to +100 Armor for 7 seconds after using Leap.
Regen Hit restores up to 100% Armor whether Leap hits or misses, allowing it to restore full armor before entering a room.
Fully Equipped restores up to 3 Armor for each weapon hit (up to 24 per second) shortly after using Leap.
Gold Medal restores
15%? or
15%? on use.
Cardiac Pacing instantly revives all downed teammates within 25 meters upon primary skill use. (Cooldown: 15s)
Gunfire Reborn |
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Gameplay |
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Talents • Ascensions • Occult Scrolls • Unlockables • Multiplayer |
Difficulty • Reincarnation • Daily Challenges • Game Modes |
Seasonal Events • Avatars and Frames • Emoticons |
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Weapons |
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Inscriptions • Projectile • Rate of Fire • Magazine • Reload Time • Weapon Stats |
Damage |
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World |
Longling Tomb • Anxi Desert • Duo Fjord • Hyperborean Jokul |
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Enemies • Enemy Enhancements • Peddler • Craftsman |