Reincarnation is a Difficulty that can make the game extremely difficult, while also introducing several new mechanics to the game.
Upon completing Nightmare difficulty, the 1st level of Reincarnation will unlock. Completing the 1st level will unlock the 2nd, and so on. There are a total of 8 levels that can be unlocked, each one being harder than the last.
Unlocking the next level can be done by finishing the run in either Duo Fjord or Hyperborean Jokul. However failing the run at any point, even in Hyperborean Jokul, will not unlock the next difficulty.
In Multiplayer, players can join groups on a higher Reincarnation level than they have unlocked. If they complete the run, they will unlock all previous levels and difficulties they do not have, as well as the next one if any.
- This means that completing a Reincarnation 8 will unlock all difficulties, including Elite and Nightmare.
There are a number of changes compared to other difficulties.
- Spiritual Remnant will appear at the start of each act. They offer 1 of 3 spiritual blessings that can be purchased with Soul Essence?.
- Phantom Peddler will randomly appear in stages, similar to the Peddler or Craftsman. They offer 3 enhanced weapons and 1 enhanced scroll that can be purchased with Soul Essence?.
- Enemy Health? and Shields?/ Armor? is even higher, based on the Reincarnation level and act.
- Enemy damage is even higher, based on the Reincarnation level.
- Normal enemies have higher chance to drop Soul Essence?, based on the Reincarnation level. Elite enemies and bosses are unaffected.
|Act 1 Health?||2.9x||3.4x||3.9x||4.4x||4.9x||5.4x||5.9x||5.9x|
|Act 2 Health?||3.4x||4.4x||5.4x||6.4x||7.4x||8.4x||9.4x||9.4x|
|Act 3 Health?||4.0x||5.6x||7.2x||8.8x||10.4x||12.0x||13.6x||13.6x|
|Act 4 Health?||4.0x||5.6x||7.2x||8.8x||10.4x||12.0x||13.6x||13.6x|
|Act 1 Damage||2.1x||2.4x||2.7x||3.0x||3.3x||3.6x||3.9x||3.9x|
|Act 2 Damage||2.0x||2.2x||2.4x||2.6x||2.8x||3.0x||3.2x||3.2x|
|Act 3 Damage||2.02x||2.24x||2.46x||2.68x||2.90x||3.12x||3.34x||3.34x|
|Act 4 Damage||2.02x||2.24x||2.46x||2.68x||2.90x||3.12x||3.34x||3.34x|
|Soul Essence? from normal enemies||1.25x||1.30x||1.35x||1.40x||1.45x||1.50x||1.55x||1.55x|
Reincarnation 8 adds even more changes to gameplay compared to other Reincarnation levels.
- Multiple challenge events can appear in each act, and even multiple times per stage. Each bonus challenge event grants 10? instead of its usual reward.
- Boss stages will always have a challenge event.
- Various incredibly dangerous challenge events can appear, making certain rooms significantly harder.
|Found In||Challenge||Extra Notes|
|Longling Tomb||All enemies transform into Horsehead or Horned Beetle upon being defeated.|
|Anxi Desert||All enemies transform into Dark-faced Bandit or Desert Boar upon being defeated.|
|Attacks from monsters always trigger Elemental Effects! After using Dash/Primary Skill or defeating enemies, all Elemental Effects you receive will be removed and you gain immunity to all Elemental Effects for 1s!|
|Duo Fjord||All enemies transform into White Shark or Exploding Lantern Spirit upon being defeated.|
|All enemies become Nihilation Monk!|
|Hyperborean Jokul||All enemies transform into Mountain Guard or Arctic Walrus upon being defeated.|
|Longling Tomb and Anxi Desert||+50% DMG to enemies within 12m, and only deal 1 DMG to enemies beyond 12m.||Forces players to get very close to defeat enemies.|
|Longling Tomb, Anxi Desert and Duo Fjord||60% of the DMG an enemy takes will take effect in the next 6s instead of immediately. The enemy will be exempted from remaining DMG that hasn't taken effect, once it deals DMG to a player.||Direct damage is reduced to 40%. 10% of the damage you would've done is dealt every second as True? damage, over 6 seconds. Hazards such as explosive barrels will still deal all damage instantly.|
|Enemies gain a large movement speed bonus upon taking DMG, but the bonus will decay quickly.|
|Longling Tomb, Duo Fjord and Hyperborean Jokul||Enemies have become enhanced! Players gain [Copycat] temporarily!|
|Anxi Desert, Duo Fjord and Hyperborean Jokul||Innumerable elite monsters are coming!||2 to 5 elites appear, based on player count. Always rewards a Goblet and legendary scroll. Common enemies do not spawn.|
If Royal Guard is active, this event will be guaranteed to happen at end of stage but not anywhere else.
|Enemies will be instantly defeated by a Crit Hit with Foundry. -90% DMG dealt with any other weapon.||Damage reduction also applies to skills. Foundry delivers an Instant Kill? upon crit, however the damage is exactly the enemy's remaining Health? and Shields?/ Armor? instead of 999,999.|
|All Acts||Weapons won't trigger Burning?/ Shock?/ Decay? in this area. The limited effect will be changed upon using Dash.||Only prevents 1 elemental effect at any time. ✦ Element share(full text) can still apply the effect from the other weapon.|
|The more types of Elemental Effects on one enemy, the less DMG it will take.||Each elemental effect applied to an enemy (not fusion effects) reduces the damage they take by -15%, up to -45%.|
|When keep dealing Weapon DMG or Skill DMG, the DMG dealt will decrease gradually. This effect will disappear if the other kind of DMG is dealt.||Each hit of a weapon or skill (once per second) grants a stack which reduces damage of the same type by -8%, up to -80%. Damage from Ascensions, Occult Scrolls and certain Inscriptions also count as skill damage.|
|Increase hero's movement speed, but take DMG equivalent to 10% of your total HP upon using Dash.||Damage taken is based on current Health? and Shields?/ Armor?, dealing less damage the more injured you are.|
Spiritual Remnant are mushroom-like humanoids which appear in the starting stage of each act. Interacting with them will allow you to purchase a spiritual blessing with Soul Essence?, which will grant a bonus for the rest of the run. A player can carry up to 3 spiritual blessings.
The Spiritual Remnant at Longling Tomb allows players to refresh the selection up to 99 times for 10?, increasing the cost by 10 each time. Otherwise in solo play, by restarting the game from saved state, the selection will also change.
The Spiritual Remnant in Hyperborean Jokul seems to be frozen and will not respond.
Only 1 of 3 offered spiritual blessings can be purchased from each Spiritual Remnant.
|Reviving a teammate or being revived grants you +2%/s HP recovery, +5% Movement Speed, and +30% Weapon and Skill DMG for 180s. (Up to 10 stacks)||30||Only available in Multiplayer.|
|Get 2,000 Copper? immediately. +50% all copper gained.||30||The instant copper gain is affected by Money Maker, giving it a chance to be doubled to 4,000 copper.|
|Gain a secondary skill use every 3s.||30|
|There's a 40% chance to drop an enhanced weapon.||60||Affects only enemy weapon drops, not weapons sold by Peddlers.|
|The secondary skill deals double DMG.||60||Grants +100% multiplicative damage.|
|Gain +5% Lucky Shot Chance and -5% Dash/Primary Skill cooldown every time you kill, or assisted in killing an elite monster/boss (including the ones you killed before acquiring this spiritual blessing).||60|
|You can reroll all inscriptions of a weapon at the craftsman. Each craftsman can reroll up to 3 times.||60||Each weapon gets its own 3 rerolls at each craftsman. Price to reroll is 20? * weapon level * inscription amount. Second reroll costs +30% more, and third reroll costs +60% more.|
|Upon killing (or having a kill assist on) an enhanced monster, you obtain their enhanced effects, which lasts for some time. Different enhanced effects will be applied at the same time while the same effect will have the duration refreshed.||60||Each enhancement lasts 60 seconds, with the exception of Immortal, which only lasts 15 seconds.
|You can upgrade/reforge/etch/reroll weapons for free, but you can only own up to 20 non-cursed scrolls.||60||Having more than 20 scrolls upon purchasing the blessing will cause random scrolls to be dropped on the ground until only 20 remain in your inventory.|
|Vaults and Peculiar Chests are visible on the minimap, and you will be able to acquire one extra Peculiar Chest every act.||90||Only 1 player can have the blessing. Effect will still stay even if the player who has the blessing leaves the game.|
Peculiar Chests are also known as red or golden chests. The chest will always appear at the start of a boss stage.
|You can purchase 2 Enhanced Occult Scrolls from Phantom Peddler.||90||Replaces one of the enhanced weapons with an enhanced scroll, guaranteeing an extra scroll for each phantom peddler you find.|
|Obtain a random elemental effect upon taking DMG, and convert all negative elemental effects applied to the hero to bonus with opposite effects.||90|| Burning? will heal you (including Shields?/ Armor?), Shock? will reduce damage taken and Decay? will increase movement speed.|
Note: Flame Shard, Lightning Shard and Corrosion Shard disable the ability to benefit from Burning?, Shock? and Decay?, respectively. Snow Boots however does not disable benefiting from Decay.
|+150% Weapon and Skill DMG, -30% Cooldown, +30% Movement Speed, +30 Max HP and Max Shield/Armor. For every Occult Scroll you carry, -3.3% total bonus mentioned above.||90||Each scroll (including cursed ones) held lowers the bonus by 5% weapon/skill DMG, 1% cooldown, 1% Movement Speed, 1% max Health? and 1% max Shield?/ Armor?. Has no effect when owning 30 or more scrolls. Scrolls can be dropped to regain some of the bonus.|
|There is a 20% chance for any scroll to become their enhanced version when offered by a chest/dropped rewards.||90||Also affects Peddlers. Scrolls are shown as their enhanced version before being obtained from green chests or bought from Peddlers, allowing choices to be made before taking a scroll.|
|Instead of falling immediately upon taking lethal DMG, you can enter a state of "Fake Death" for 10s, and you won't fall during this state. Killing any enemy will end the state early. (Cooldown 120s)||120||When activated a bar appears on your screen, showing you the time you have left and prompting you to kill an enemy. You must kill an enemy before the duration ends, otherwise you will automatically die.|
Teleporting is disabled while it's active, and you are automatically saved when a vault or main level is completed.
|You can refresh all available ascensions once per Goblet.||120|
|Guarantees elite monster at the end of a pre-BOSS stage.||150||Only 1 player can have the blessing. Elites will be lost if the player who has the blessing leaves the game.|
In Anxi Desert, Duo Fjord and Hyperborean Jokul it instead enforces the challenge event "Innumerable elite monsters are coming!", which causes 2-5 elites to appear instead of regular enemies, with a guaranteed Goblet and legendary occult scroll reward, to trigger at the end area, but not anywhere else.
Can be extremely effective with Field Proficiency, especially in multiplayer.
|Blessing||Description||Cost?||Restricted Hero||Extra Notes|
|When casting Energy Orb, an additional energy orb will be launched respectively to the left and right of the main one at the same time. -1s Energy Orb cooldown for every enemy hit by an Energy Orb.||60||Crown Prince||Cooldown can be reduced multiple times with all 3 orbs and with additional hits from Energy Bolt, even against the same enemy.|
|+40% Smoke Grenade effective range, +5s duration; -20% DMG taken when you or your teammate is in the area of a smoke grenade.||120||Crown Prince||The damage reduction is applied to teammates within the smoke as well.|
|Gain a buff for 4s every 10s. Grants +100% Elemental DMG and guarantees Elemental Effects with the buff.||150||Crown Prince|
|Dealing Weapon DMG will create an Elemental Orb (CD: 3s). The type of elemental orb changes when reloading. +5% Elemental DMG for 10s (up to 25 stacks) and -0.1s CD for Elemental Orb when defeating an enemy affected by an Elemental Effect.||150||Crown Prince||Causes elemental balls similar to ◈ Elemental orb on crit(full text) to appear on hit. Reloading will switch what element appears, from Fire?, Corrosion?, Lightning? and repeat.|
Elemental orbs can inflict Elemental Effects, granting easy access to fusion effects. Enemy kills after the first grant 2 stacks. Stacking bonus grants up to +125% elemental damage and -2.5s elemental orb cooldown.
|-50% Dual-Wield cooldown. +75% Lucky Shot Chance, and Weapon 1 & 2 share their highest weapon level while Dual-Wielding.||150||Ao Bai||Allows only upgrading 1 weapon while keeping both effective. Combined with Sharpshooter, it is possible to reset the cooldown of Dual-Wield instantly as long as it is ended early enough. When activated, weapons with actual upgrade lower than +5 can also be etched with ✦ Gemini Inscriptions, if the other weapon is +5 or higher.|
|When using a secondary skill, there is a 30% chance to toss all remaining without consuming uses. +50% Explosive Grenade DMG for 1s (stackable) every time any grenade deals DMG.||120||Ao Bai||Grenades will be thrown in an extremely rapid fashion when the effect activates. The stackable damage bonus applies regardless of whether the effect activates or not.|
|-1% DMG taken for every 2% HP? you have. Also, if HP is less than 75%, recover 5% HP per second.||150||Ao Bai|
|When not Dual-Wielding, +150% weapon and skill DMG, -20% DMG taken and +3%/s HP recovery.||150||Ao Bai|
|+2%/-2% Weapon DMG for every 1 HP restored/lost. The bonus is affected by Max HP, and will not below 0%.||150||Ao Bai||Bonus starts at 0%. Any healing (even when actual health is full) will grant the bonus, up to your maximum Health (or 1 fewer when used with Sanguine Relic), however getting injured lowers the bonus again.|
|For each enemy hit by a Leap, +100% next Leap base DMG and gain a 5% chance to reset the cooldown (up to 10 stacks). Removes all stacks on a miss.||90||Qing Yan||Stacks do not decay over time. This allows Leap to gain much higher damage through constantly Leaping at enemies, however all stacks are lost when using Leap for a non-offensive reason.|
|Cleave instantly kills normal/elite monsters with 25% HP or less, and bosses with 15% HP or less. +30% Cleave DMG for every remaining charge of Cleave.||120||Qing Yan||Triggers an Instant Kill?. Increases Cleave base damage. Bonus damage is granted after using a secondary skill charge, resulting in 30% less damage than expected. Maximum damage can range anywhere between +60% and +1050% base damage.|
|When your current HP %? is greater than or equal to that of an enemy, deal additional 150% DMG to them; Otherwise, take 30% less DMG from them.||150||Qing Yan|
|Deal Weapon DMG to the enemies to cause 1 extra damage based on the weapon's basic DMG. (CD: 1s)||150||Qing Yan||Hitting an enemy causes an entire shot's worth of damage to hit the target (with some exceptions), further boosted by any bonuses that applied to the triggering hit, such as Lucky Shots or Critical Hits.|
Highly effective with Shotguns, or other slow firing weapons that often miss projectiles.
|-50% Fatal Current Cooldown. For each enemy hit by a thunderbolt, +40% base DMG to the next thunderbolt for 10s. (Up to 30 stacks)||120||Lei Luo||Each stack refreshes all stacks. Maximum bonus is +1200% thunderbolt base damage. Bonus damage is actually multiplicative with Fulminous Zap.|
|+150% base Chain Lightning DMG for each increase to the maximum bounces of [Chain Lightning].||90||Lei Luo||Damage increase is based on the maximum potential bounces, gaining +300% base damage by default. Tesla Coil can increase the damage further, to up to +900%.|
|After dealing a crit hit, inflict Shock? effect on the inflicted enemy and all enemies within 3m; When Lei Luo attacks an enemy affected by Shock effect, increases Weapon and Skill DMG by 100%.||150||Lei Luo||Shock? is applied only when enemies are not already shocked and when hitting an enemy's weak spot. Forced critical hits (such as Wait For Good) do not count.|
|Gain 1 stack of Gradual Improvement for Crit Hit, while reduce 1 stack for Non-Crit Hit. Each stack adds up 0.3x CritX (up to 30 stacks).||150||Lei Luo||Grants up to +9.0x CritX. Only 1 stack is gained/lost per shot, and only 1 crit is needed to gain a stack. Missing a shot entirely will not lose a stack.|
|+50% RoF while using Swords Out, and you can stack Blade Heart even when Swords Out is on cooldown.||90||Tao|
|-8 hits required to trigger Fatal Bloom additional DMG.||150||Tao||Triples how often additional damage occurs, or makes it occur 5 times as often with Glowing Bloom 3.|
|For every [Fatal Bloom] you gained, +40% [Fatal Bloom] Base DMG for 30s, up to 30 stacks. Deal one more Skill DMG to the enemy when the mark of [Fatal Bloom] vanishes.||120||Tao||All stacks are refreshed when gaining a Fatal Bloom use. Picking up Supplies off the ground, Battlefield Support and Long-lasting Bloom all count, making it extremely easy to refresh stacks.|
Each use of Fatal Bloom gained grants 1 stack, letting certain things give multiple stacks.
The extra damage also applies when refreshing a mark, making hitting an already marked enemy deal double damage.
|Flying Swords deal an additional 10% of an enemy's current HP? as True? DMG. (For elites/bosses, up to (5000 * the number of players in your squad) True DMG at most per hit).||150||Tao||Normal enemies will always take 10% of their current Health per flying sword, making it extremely powerful against those with no Shields?/ Armor?.|
|Reflects significant AoE DMG back to all enemies within 10m upon taking DMG or hitting an enemy with Hurtle.||150||Qian Sui||Base damage is equivalent to the monster's damage, multiplied by 60. Can be influenced by any bonus to skill DMG and general DMG (such as Dual-edge). |
Works even when you take no damage, such as when Tidal Aspis is active. Does not work from self-inflicted damage or Hazards. Hurtle damage is not multiplied by 60.
|The stacks of [Fist Sensation] won't drop below 20.||150||Qian Sui||Fist Sensation will always have 20 stacks additive with other effects.|
|[Fist Sensation] grants extra weapon DMG which is equivalent to 100% of the bonuses to Striking Punch.||150||Qian Sui||By default, Fist Sensation grants +5% Striking Punch per stack, which will also grant +5% weapon damage as well. Rogue Wave can increase the bonus to up to +20% per stack.|
|+2 Tidal Aspis charges. Retract the Aspis to cause Weapon DMG once. +300% DMG from Aspis retraction.||150||Qian Sui||The retracting attack when ending Tidal Aspis deals +300% damage, multiplicative with everything else.|
Additionally it will inflict 1 shot from the currently held weapon, also receiving +300% damage, and receiving any bonuses such as multiple hits, Lucky Shots and the weapon's Elemental Effect and/or Inscriptions.
Phantom Peddler may randomly appear in stages of the game, except for starting stages and boss stages. Interacting with them will allow you to purchase 3 enhanced weapons and 1 enhanced scroll with Soul Essence?.
Enhanced occult scrolls either have a stronger effect and/or their downsides are reduced. Their details can be found on the Occult Scroll page. You cannot carry both an unenhanced and enhanced scroll of the same type at once. Attempting to do so will automatically drop the unenhanced version (or destroy it if it cannot be discarded).
Enhanced weapons have a prefix, which increases 1 stat by a varying amount. Their price varies based on the stage, ranging from 30 to 75 Soul Essence?.
|Prefix||Effect||Minimum Bonus||Maximum Bonus||Other Notes|
|Fierce||Increases base damage.||+30%||+45%|
|Agile||Increases rate of fire.||+20%||+30%|
|Nimble||Decreases reload time.||-20%||-40%|
|Expanded||Increases magazine capacity.||+40%||+60%|
|Critical||Increases CritX.||+0.8x||+1.1x||Increase is additive, not multiplicative.|
|Multiple||Increases average projectiles.||+20%||+30%|
|Lucky||Increases lucky shot chance.||+40%||+60%|
|Elemental||Increases elemental effect chance.||+60%||+80%||Stacks additively with other sources of elemental effect chance bonuses.|
|Crown Prince • Ao Bai • Qing Yan • Lei Luo • Tao • Qian Sui|
|Talents • Ascensions • Occult Scrolls • Unlockables • Multiplayer • Difficulty • Reincarnation|
|Health? • Shields? • Armor? • Movement Speed • Copper? • Frames|
|Rifles • Submachine Guns • Pistols • Shotguns|
|Snipers • Launchers • Injectors • Melee Weapons|
|Inscriptions • Projectile • Rate of Fire • Magazine • Reload Time • Weapon Stats|
|Fire? • Lightning? • Corrosion? • Elemental Effects • Status Effects|
|Explosion? • Skills • Critical Hit • Lucky Shot • Damage Modifiers|
|Longling Tomb • Anxi Desert • Duo Fjord • Hyperborean Jokul • Vaults • Chests • Hazards|
|Challenge Events • Daily Challenges • Enemies • Enemy Enhancements • Peddler • Craftsman|