
All the different talents in the game.
Talents are the collection of a hero's abilities that the player has unlocked. The player can collect Soul Essence? from enemies they kill to improve a hero's talent after a run is over.
Your level is equal to the number of talents you have. (e.g. A talent that is 1/1 gives you 1 level, a talent that is 2/5 gives you 2 levels, and a talent that is 5/5 gives you 5 levels. If you have a 1/1 and a 2/5 talent, you will have 3 levels.)
You can refund all talents, giving you Talent Essence equal to the amount of Soul Essence you've spent. Talent Essence can only be spent on talents, unlike Soul Essence which can also be spent on other things, preventing you from accidentally spending too much and being unable to re-purchase what you refunded.
Various talents are available, separated between six categories: Expedition, Battle, Skill, Survival, Weapon and Hero. Talents in the first five categories are shared across all heroes, while the Hero category contains talents specific to each hero.
Expedition[]
Talent | Description | Level | Level Req. | |||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
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Gain the ability to break glowing cracks and access the ![]() |
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0 | |||||
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5 | |||||||
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Peddlers have a chance to sell scrolls. | ![]() |
10 | |||||
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25 | |||||||
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Start your adventure with some ![]() |
Start with X copper. | ||||||
X= | ![]() |
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20 | 35 | 50 | 65 | 80 | |||
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Purchase goods at lower ![]() |
Item sale price discounted by X: | 30 | |||||
X= | 5% | 10% | 15% | 20% | 25% | |||
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40 | 60 | 80 | 100 | 120 | |||
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X chance to double copper you obtain. | ||||||
X= | 5% | 10% | 15% | 20% | 25% | |||
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40 | 60 | 80 | 100 | 120 | |||
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Drops 3-20 copper upon dealing a crit hit (Once per enemy).
Note: Does not count on hits that force a crit, like third shot of |
Gain X copper from first crit: | 45 | |||||
X= | ![]() |
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75 | |||||||
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The peddler offers more items for sale. | Peddler has X more items to sell: | 60 | |||||
X= | +1 | +2 | ||||||
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90 | 120 | ||||||
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Gain the ability to recycle weapons/scrolls. (Recycle automatically when switching stages.)
Note: Level 1 only allows recycling weapons. In multiplayer, you can only recycle your own weapons/scrolls, indicated with a "copper circling" effect. |
Recycle for X selling price. | ||||||
X= | 10% | 20% | ||||||
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90 | 120 | ||||||
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You can change the items displayed by the Peddler.
Note: Does not change bought weapons or scrolls. |
Can refresh the peddler inventory X times | 90 | |||||
X= | 1 | |||||||
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230 |
Battle[]
Talent | Description | Level | Level Req. | |||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
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Increase the power of your weapons. | Increase Weapon DMG by X: | 0 | |||||
X= | 5% | 10% | 15% | 20% | 25% | |||
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5 | 15 | 23 | 35 | 45 | |||
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Increase ammo capacity for all 3 types. | Increase Normal/Large/Special ammo capacity by X: | 10 | |||||
X= | 45/8/3 | 90/16/6 | 135/24/9 | 180/32/12 | 225/40/15 | |||
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20 | 35 | 50 | 65 | 80 | |||
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Increase CritX. | Increase CritX by X: | 30 | |||||
X= | 0.1x | 0.2x | 0.3x | 0.4x | 0.5x | |||
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40 | 60 | 80 | 100 | 120 | |||
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Increase the chance of Lucky Shots. | Increase Lucky Shot Chance by X: | 45 | |||||
X= | 5% | 10% | 15% | 20% | 25% | |||
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60 | 85 | 110 | 135 | 160 | |||
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Increase weapon DMG of ![]() ![]() ![]() |
Increased by X: | 60 | |||||
X= | 5% | 10% | 15% | 20% | 25% | |||
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90 | 120 | 150 | 180 | 210 | |||
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Increase projectile speed of ![]() ![]() ![]() |
Increased by X: | ||||||
X= | 20%, 5%, 5% | 40%, 10%, 10% | 60%, 15%, 15% | 80%, 20%, 20% | 100%, 25%, 25% | |||
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90 | 120 | 150 | 180 | 210 | |||
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Reduce reload speed of ![]() ![]() ![]() |
Reduced/Increased by X: | ||||||
X= | -5%, 0.05x, 5% | -10%, 0.1x, 10% | -15%, 0.15x, 15% | -20%, 0.2x, 20% | -25%, 0.25x, 25% | |||
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90 | 120 | 150 | 180 | 210 |
Skill[]
Talent | Description | Level | Level Req. | |||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
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Get higher capacity for Secondary Skills. | Grenade capacity increased by X: | 0 | |||||
X= | +1 | +2 | +3 | +4 | +5 | |||
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5 | 15 | 25 | 35 | 45 | |||
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Lower the cooldown on your ![]() |
Cooldown time Reduced by X: | 10 | |||||
X= | -5% | -10% | -15% | -20% | -25% | |||
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20 | 35 | 50 | 65 | 80 | |||
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Increase damage dealt by your Skills.
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Increase Skill DMG by X: | ||||||
X= | 10% | 20% | 30% | 40% | 50% | |||
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20 | 35 | 50 | 65 | 80 | |||
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Reduces the time it takes to revive teammates in multiplayer. | Reduces time to revive teammates by X: | 30 | |||||
X= | 20% | 40% | 60% | |||||
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40 | 65 | 85 | |||||
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You won't be knocked while reviving a teammate in multiplayer, during which your ![]() |
Minimum HP X while reviving a teammate | 60 | |||||
X= | 1 | |||||||
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120 | |||||||
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When dealing skill DMG, there is a chance to increase Total DMG by +300%. | X chance to increase skill DMG: | ||||||
X= | 1% | 2% | 3% | |||||
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90 | 120 | 150 |
Survival[]
Talent | Description | Level | Level Req. | |||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
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Increase your ![]() |
Increase Max HP by X: | 0 | |||||
X= | +5 | +10 | +15 | +20 | +25 | |||
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5 | 15 | 25 | 35 | 45 | |||
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Increase your ![]() ![]() |
Increase Max Shield/Armor by X: | ||||||
X= | +5 | +10 | +15 | +20 | +25 | |||
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5 | 15 | 25 | 35 | 45 | |||
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Gain a secondary skill use when consuming specific amount of ammo. | Every X Normal, Large or Special ammo: | 10 | |||||
X= | 120, 60, 30 | 100, 50, 25 | 80, 40, 20 | 60, 30, 15 | 40, 20, 10 | |||
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20 | 35 | 50 | 65 | 80 | |||
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Gain DMG Resistance. | Decrease damage taken by X: | 30 | |||||
X= | 3% | 6% | 9% | 12% | 15% | |||
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40 | 60 | 80 | 100 | 120 | |||
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Increases time until death when you are knocked down in multiplayer. | Increase duration by X: | ||||||
X= | 10% | 20% | 30% | |||||
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40 | 65 | 85 | |||||
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Decrease duration of Elemental Effects inflicted on the hero. | Decrease duration by X: | 45 | |||||
X= | 10% | 20% | 30% | 40% | 50% | |||
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60 | 85 | 110 | 135 | 160 | |||
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Gain the ability to remove [Down Penalty] stacks in multiplayer. Lv.1: Reviving with soul essence removes all stacks. |
Grants access to level X: | ||||||
X= | 1 | 2 | 3 | |||||
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65 | 90 | 120 | |||||
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When HP is more than a certain threshold, it cannot drop below 1 the next time you take DMG, and you become invincible (Cooldown: 120s) | Activates when equal to or above X HP, and lasts X Duration: | 60 | |||||
X= | 100%, 1s | 90%, 1.5s | 80%, 2s | |||||
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90 | 120 | 150 | |||||
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Recover 20% ![]() ![]() ![]() |
Recover X more HP and Shield/Armor: | ||||||
X= | 20% | |||||||
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120 | |||||||
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Reduce excess DMG taken when ![]() ![]() |
Reduce excess DMG by X: | 90 | |||||
X= | 15% | 30% | 45% | 60% | 75% | |||
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180 | 215 | 250 | 285 | 320 |
Weapon[]
Talent | Description | Level | Level Req. | |||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
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Drops an additional weapon after defeating a boss or an elite. | Gain X additional weapons on Elite/Boss death. | 0 | |||||
X= | 1 | |||||||
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5 | |||||||
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Total enhancements +1 at the Craftsman. | Use the craftsman X more times | 10 | |||||
X= | 1 | |||||||
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25 | |||||||
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Get ability to open an initial Treasure Chest in Longling Tomb-Entrance. | Weapons that use X ammo type (Normal, Large, Special) are available from the initial chest | ||||||
X= | N | N+L | N+L+S | |||||
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20 | 35 | 55 | |||||
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Cause ✦ Gemini Inscriptions to occasionally appear on weapons you find. Carry two weapons with the same ✦ Gemini Inscriptions to activate it and unleash their power. | ![]() |
30 | |||||
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50 | |||||||
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The Craftsman can now [etch] an additional inscription onto your weapon, but he cannot exceed the inscription upper limit of the weapon
Note: Only 1 additional inscription can be etched onto each weapon, costing |
Etch X new inscriptions onto a weapon | ||||||
X= | 1 | |||||||
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50 | |||||||
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+10% chance for some large enemies to drop buns upon being defeated. | ![]() |
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50 | |||||||
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Buns can recover ![]() ![]() ![]() |
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45 | |||||
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75 | |||||||
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Cause ◈ Exclusive Inscriptions to occasionally appear on weapons you find. ◈ Exclusive Inscriptions are specific to each weapon type, and enhance them dramatically. | Weapons can have X exclusive inscriptions. | 60 | |||||
X= | 1 | 2 | 3 | - | ||||
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90 | 120 | 150 | |||||
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Increase the chance of ◈ Exclusive Inscriptions on the weapons you find. | Chance of exclusive inscription increases by X: | ||||||
X= | 10% | 20% | 30% | 40% | 50% | |||
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90 | 120 | 150 | 180 | 210 |
Hero[]
Crown Prince[]
Main: Crown Prince
Talent | Description | Level Req. | ![]() |
---|---|---|---|
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- | 25 |
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Max ![]() |
10 | 35 |
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30 | 60 |
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Recover ![]() ![]() |
45 | 125 |
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For each 10% ![]() |
60 | 255 |
Ao Bai[]
Main: Ao Bai
Talent | Description | Level Req. | ![]() |
---|---|---|---|
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Ammo capacity +15%. | - | 25 |
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Max ![]() |
10 | 35 |
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30 | 60 |
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Recover ![]() ![]() |
45 | 125 |
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All damage increases by 50% while ![]() |
60 | 255 |
Qing Yan[]
Main: Qing Yan
Talent | Description | Level Req. | ![]() |
---|---|---|---|
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If ![]() Note: Destroying breakable objects also prevents the cooldown reduction. |
- | 25 |
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10 | 35 |
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Restore 1 point of ![]() Note: Maximum of 12 Armor can be gained per second. |
30 | 60 |
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45 | 125 |
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Whenever your ![]() |
60 | 255 |
Lei Luo[]
Main: Lei Luo
Talent | Description | Level Req. | ![]() |
---|---|---|---|
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Elite monsters/bosses will drop an extra sniper rifle. Note: This sniper rifle appears below Lei Luo instead of the enemy, and will have no ammo in the magazine. |
- | 25 |
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You can choose a random extra talent after starting the adventure. | 10 | 35 |
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30 | 60 |
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When your ![]() ![]() |
45 | 125 |
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When using a sniper rifle, there is a 50% chance of triggering a Crit Hit with 70% weapon CritX upon missing weak spots. | 60 | 255 |
Gifted Man Random Talents[]
A random option from each of 3 lists will appear at the start of every run. Only one can be selected, but the options can always be re-rolled.
Defense:
- For every Elite monster/Boss killed or assisted to kill, +5 Max
Shield? permanently.
- After casting
Fatal Current, remove self elemental effect immediately. In the next 2s, gain immunity to elemental effect and reduce DMG taken by 90%.
- Increases
Shield? recovery speed by 30%. Delivering a critical hit makes the Shield regenerate immediately.
- When the Shield is broken, immediately fully restores the Shield and becomes Invincible for 2 seconds. (CD: 120s)
- For every Elite monster/Boss killed or assisted to kill, +5 Max
Weapon:
- Deals an additional 30% damage to monsters that have more than 80% remaining total HP.
- When attacking enhanced monsters, lucky shot chance +50%.
- After killing an enemy 15 meters away with a crit hit, weapon damage will be increase by 0.3% permanently.
- Get a "patrimonial" sniper rifle. (Random +2
Sniper with 3 inscriptions. High chance of ◈ Exclusive Inscription. Weapons that have not been unlocked can also be given.)
Skill:
- Summon a thunderbolt to strike on the target when
Chain Lightning only hits one enemy.
- +30%
Chain Lightning damage for every enemy hit.
- The elemental effect chance of
Chain Lightning increases to 50%.
- During
Fatal Current,
Chain Lightning does not cost Secondary Skill uses.
- Can still be used with no remaining skill uses.
- Summon a thunderbolt to strike on the target when
Tao[]
Main: Tao
Talent | Description | Level Req. | ![]() |
---|---|---|---|
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+5% ![]() |
- | 25 |
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For each enemy you kill, +10% ![]() |
10 | 35 |
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Restore 1 use for every 5 enemies marked by ![]() Note: Already marked enemies do not count. They must be unmarked. |
30 | 60 |
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+30% Magazine Capacity and -30% Reload Time. | 45 | 125 |
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Recharge ![]() |
60 | 255 |
Qian Sui[]
Main: Qian Sui
Talent | Description | Level Req. | ![]() |
---|---|---|---|
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When retracting the Tidal Aspis, for every 1s of its remaining duration, -10% cooldown of Tidal Aspis. | - | 25 |
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+20 Max Shields. Grants +10% total Movement Speed for 6s upon using any hero skill or Dashing. | 10 | 35 |
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Holding the Tidal Aspis will restore 1 use of Striking Punch every 2s. | 30 | 60 |
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When not shielding, for every 1 use of Striking Punch, the Tidal Aspis's remaining cooldown reduces by 1s. If the punch hits, +50% DMG for the next Fierce Charge, up to 3 stacks. | 45 | 125 |
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+200 Fierce Charge base DMG. Using Striking Punch while shielding reduces Dash cooldown by 0.5s. | 60 | 255 |
Xing Zhe[]
Main: Xing Zhe
Talent | Description | Level Req. | ![]() |
---|---|---|---|
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For every 50 enemies killed, a ![]() Notes: This weapon does not have ammo in the magazine. |
- | 25 |
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+15 Max ![]() ![]() |
10 | 35 |
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+200 ![]() |
30 | 60 |
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+50% ![]() |
45 | 125 |
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Upon taking lethal DMG from an enemy, ![]() ![]() Notes: This effect has a cooldown of 120s, and can trigger along with ![]() |
60 | 255 |
Li[]
Main: Li
Talent | Description | Level Req. | ![]() |
---|---|---|---|
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When ![]() Note: Tracks total energy spent on Spiritual Flames that hit at least 1 enemy. Hitting more enemies at once has no extra benefit. |
- | 25 |
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Drop an extra ![]() Note: This weapon can either be a fire weapon, or a normal weapon with ◆ Elemental DMG convert(full text), but the magazine is always empty. |
10 | 35 |
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+100 ![]() |
30 | 60 |
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+20 Max ![]() ![]() Note: Burning effect deals 0 damage, making it only useful for other effects which require Burning. |
45 | 125 |
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+50% DMG against enemies in ![]() Note: Unlike ● +50% DMG vs elemental effect(full text), it is not multiplicative. Also increases the damage of Burning, resulting in 30% damage per second instead of 20%. |
60 | 255 |
Zi Xiao[]
Main: Zi Xiao
Talent | Description | Level Req. | ![]() |
---|---|---|---|
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Upgrade the quality of Occult Scrolls in your backpack without changing its effect, or reroll the Occult Scroll to another one of equal or higher quality. Each Occult Scroll can only be upgraded or reset once. Start with 1 reset attempt. For each Ascension obtained, gain 2 upgrade attempts and 1 reset attempt. Note: Upgrading scrolls will alter the chances to draw Astroaspects, serving no other purpose. Upgraded scrolls have a purple or golden mark in the bottom-right corner of the icon. Despite the description, Normal quality scrolls can upgrade themselves twice to reach Legendary quality. Upgrades are applied automatically to scrolls in your backpack, based on your upgrade strategy in the Scrolls tab (Normal Least (Upgrades normal first, then rare), Rare Most (Upgrades normal, doesn't upgrade rare) or Legendary Most (Upgrades rare first, then normal)). Rerolling scrolls will transform them into valid scroll of equal or higher rarity, once per scroll (e.g. It's impossible to get ![]() |
- | 25 |
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If ![]() Note: Increase probability: Normal/Rare/Legendary/Wild provides 15/20/25/30% chance. Every 100% chance increases 1 level, and the remaining chance below 100% may provide another level. |
10 | 35 |
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After shooting 300/800/1600 cards, shooting rate improves to a maximum of 2/4/8 cards at once. | 30 | 60 |
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After upgrading an Ascension to level 2, the chance it appears will increase. Note: Increases the chance to find level 3 ascensions by +20%. |
45 | 125 |
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After switching stages, optimize the initial chance of drawing Astroaspects. Note: Slightly improves the base chances to draw higher quality Astroaspects each stage. |
60 | 255 |
Nona[]
Main: Nona
Talent | Description | Level Req. | ![]() |
---|---|---|---|
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+30 Max ![]() ![]() |
- | 25 |
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+100 Base DMG for ![]() ![]() |
10 | 35 |
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+20% Lucky Shot Chance for 4s after reloading. Note: Also triggers when refilling a magazine through non-reload methods. |
30 | 60 |
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When Nona is knocked down, ![]() |
45 | 125 |
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There is a 25% chance to deal +100% ![]() |
60 | 255 |
Lyn[]
Main: Lyn
Talent | Description | Level Req. | ![]() |
---|---|---|---|
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When hitting a Weak Spot, the higher the Lethal Line, the higher the chance of a Lucky Shot. +20% the initial value each time an enemy gets Unbalanced. | - | 25 |
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+1% weapon and skill DMG for each 1% DMG resistance; +2% weapon and skill DMG for each -1% DMG resistance. | 10 | 35 |
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Frozen Grenade creates a new Weak Spot on the enemy upon dealing DMG. | 30 | 60 |
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Each Frost Burial cast adds a stack, +1 stacks on successful execution. At 180/360 stacks, +100/200% Unbalanced chance and reduced skill CD. Note: Actually reduces skill cast time, instead of skill cooldown. Actually gives 1 stack on cast and 2 stacks on execution, for 3 total. |
45 | 125 |
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After executing targets, increase AoE DMG based on overflowed proportion of execute DMG, and refund 40% CD of Frost Burial. | 60 | 255 |
Momo[]
Main: Momo
Talent | Description | Level Req. | ![]() |
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Movement Speed +20%, every 5 Ink Point changes adds 2% Movement Speed for 12s, max 15 stacks. Ink Spirit doubles this Talent's speed boost. | - | 25 |
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+150 Base DMG of Ink Splash, restore 3s of transformation duration for each collected Ink Orb during Ink Spirit. | 10 | 35 |
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+20 Shield cap. +30% DMG resistance when the Shield is full. | 30 | 60 |
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+60% chance to occur Exclusive Inscription when obtaining a weapon with skills. | 45 | 125 |
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Able to increase 1 level of an activated Ascension when the total Ascension level is not below 6. | 60 | 255 |
Level Rewards[]
- Level 10: the weapon
Rainbow
- Level 15: the scroll
Long Shot
- Level 20: the weapon
Thunderclap Gloves
- Level 25: the hero
Ao Bai
- Level 40: the hero
Qing Yan
- Level 50: the scroll
Deflection Shield
- Level 55: the hero
Lei Luo
- Level 70: the scroll
Spirit Feline
Trivia[]
- The amount of soul essence required to max out each tree is 1805 for Expedition, 3575 for Battle, 1300 for Skill, 3645 for Survival, 1475 for Weapon and 500 for each Hero (6000 for all 12 Heroes). To max out all trees, a minimum of 17800 soul essence (18800 after purchasing
Tao and
Qian Sui) is required.
- The maximum level that can be achieved is 198 when purchasing all talents.
- A player can only hold up to 25000 soul essence. More can still be dropped from enemies and picked up, but will not be added to the current amount.
Gunfire Reborn |
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Gameplay |
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Talents • Ascensions • Occult Scrolls • Unlockables • Multiplayer |
Difficulty • Reincarnation • Daily Challenges • Game Modes |
Seasonal Events • Avatars and Frames • Emoticons |
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Weapons |
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Inscriptions • Projectile • Rate of Fire • Magazine • Reload Time • Weapon Stats |
Damage |
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World |
Longling Tomb • Anxi Desert • Duo Fjord • Hyperborean Jokul |
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Enemies • Enemy Enhancements • Peddler • Craftsman |